November 2016
Intermediate to advanced
1257 pages
27h 3m
English
In Chapter 3, Polygonal Modeling of the Character's Accessories, in the Using the Mesh to Curve technique to add details recipe, you already saw how to use this technique as a modeling tool. In this recipe, we'll use the same technique but in the opposite direction—to add rivets around the perimeter of the borders of the different Armor parts.
Re-open the Gidiosaurus_limits.blend file; the first thing to do is to model a very lowpoly rivet object to be duplicated on the Armor surface:
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