Chapter 10. Creating the Textures

In this chapter, we will cover the following recipes:

  • Making a tileable scales image in Blender Internal
  • Preparing the model to use the UDIM UV tiles
  • Baking the tileable scales texture into the UV tiles
  • Painting to fix the seams and to modify the baked scales image maps
  • Painting the color maps in Blender Internal
  • Painting the color maps in Cycles

Introduction

In this chapter, we are finally going to create the textures for the Gidiosaurus character, meaning all the image textures that we'll need later, to build the shaders for the body and for the armor. Basically, the essential images we need are:

  • A grayscale reptilian scales image to be used as a bump map and to color the skin
  • Painted image textures for the skin diffuse ...

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