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Blender 3D: Characters, Machines, and Scenes for Artists by Pierre-Armand Nicq, Romain Caudron, Christopher Kuhn, Enrico Valenza

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Chapter 3. Texturing and Rendering Your Sci-Fi Pistol

In this chapter, we'll add materials and basic (procedural) textures to the pistol to significantly improve the look of our model. We'll set up a basic scene with the Cycles Render engine and look at some basic materials. You will learn how to apply them to your gun. These techniques will also be useful in our future projects; they are as follows:

  • Preparing our scene
  • Enabling GPU rendering
  • Adding materials and textures

We'll be adding Cycles-based materials and a basic render setup. When we're done, our gun will look like this:

Texturing and Rendering Your Sci-Fi Pistol

Of course, this is just what my gun looks like. Once we're done with ...

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