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Blender 3D: Characters, Machines, and Scenes for Artists by Pierre-Armand Nicq, Romain Caudron, Christopher Kuhn, Enrico Valenza

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Summary

This was a very tough chapter, but we hope you have found it interesting. We covered a lot of things here, such as the principles of animation, the majority of the Blender animation tools, and how to prepare ourselves with a script, storyboard, and layout. We also learned how to animate a walk cycle and mix it with other actions using the NLA. We applied many of the 12 principles of animation such as pose-to-pose, squash, and stretch overlapping. Now, you should have all the knowledge to start telling your own stories with Blender. In the next chapter, we are going to finalize our sequence by rendering it with cycles and editing it with the VSE.

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