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Blender 3D: Characters, Machines, and Scenes for Artists by Pierre-Armand Nicq, Romain Caudron, Christopher Kuhn, Enrico Valenza

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Choosing sculpting over poly modeling

Sculpting allows us to think more about the shape of the object and less about its technical part, such as its topology. So, the goal of this method is to really concentrate on the design part of the object. We won't see the vertices, edges, or polygons. The technique is more efficient when the goal is to reach an organic object. When you model with the tools that we have previously shown to you (the poly modeling method) you need to keep the topology in mind while researching the shape, and it is even more complicated when you have finer details. So what if we want to have a good topology with a sculpture? We have to do a retopology, but you'll see this in the next chapter

Using a pen tablet

When we modeled ...

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