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Blender 3D: Characters, Machines, and Scenes for Artists
book

Blender 3D: Characters, Machines, and Scenes for Artists

by Enrico Valenza, Christopher Kuhn, Romain Caudron, Pierre-Armand Nicq
November 2016
Intermediate to advanced
1257 pages
27h 3m
English
Packt Publishing
Content preview from Blender 3D: Characters, Machines, and Scenes for Artists

Creating realistic grass

In this section, you will see how we can create realistic grass in place of the actual grass planes. In order to create our realistic grass, we are going to use a hair particle system.

Generating the grass with particles

A particle system will be used here in order to generate the grass strand without modeling and placing them by hand:

  1. We will first select the cliff and isolate it (/ Numpad). Then, we can go into the Particle tab of the Properties editor and add a new particle system. This will add a new modifier in the stack, but we can only control it here.
  2. We will now have to change the type from Emitter to Hair. We can activate the Advance tab.
  3. In the Emission subpanel, we can change the Number value to 10000, which corresponds ...
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Publisher Resources

ISBN: 9781787129665