In this section, you will see how we can create realistic grass in place of the actual grass planes. In order to create our realistic grass, we are going to use a hair particle system.
Generating the grass with particles
A particle system will be used here in order to generate the grass strand without modeling and placing them by hand:
- We will first select the cliff and isolate it (/ Numpad). Then, we can go into the Particle tab of the Properties editor and add a new particle system. This will add a new modifier in the stack, but we can only control it here.
- We will now have to change the type from Emitter to Hair. We can activate the Advance tab.
- In the Emission subpanel, we can change the Number value to 10000, which corresponds ...