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Blender 3D: Characters, Machines, and Scenes for Artists by Pierre-Armand Nicq, Romain Caudron, Christopher Kuhn, Enrico Valenza

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Summary

In this section, we blocked out the basic parts of our gun. We used the Mirror and Edge Split modifiers as well as a number of mesh tools. In the next section, we'll use a number of different tools, modifiers, and techniques to bring out a lot of detail. These steps will not only allow us to finish our gun, but they will be useful for the rest of our projects as well. So, let's get started!

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