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Blender 3D: Characters, Machines, and Scenes for Artists by Pierre-Armand Nicq, Romain Caudron, Christopher Kuhn, Enrico Valenza

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Summary

In this chapter, you've learned a new modeling technique that is best suited for your organic models. By mixing this method with polygonal modeling techniques you will be able to create awesome characters in a very short time! If you have a powerful computer, you can go into further details such as skin pores and wrinkles using alphas, for instance. For now, the alien character doesn't have a good topology, so we will learn how to create a new topology over the model and extract the details of our sculpting in the next chapter.

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