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Blender 3D: Characters, Machines, and Scenes for Artists
book

Blender 3D: Characters, Machines, and Scenes for Artists

by Enrico Valenza, Christopher Kuhn, Romain Caudron, Pierre-Armand Nicq
November 2016
Intermediate to advanced
1257 pages
27h 3m
English
Packt Publishing
Content preview from Blender 3D: Characters, Machines, and Scenes for Artists

Chapter 10. Low-Poly Racer – Materials and Textures

In this chapter, we'll add materials and textures to our model. Then, we'll use UV unwrapping to bake those textures out to an image. That way, they can be used in external applications. Finally, we'll create Cycles-based materials using our image. The following topics will be covered in this chapter:

  • Texturing workflow
  • Adding materials
  • Unwrapping and baking
  • Adding detail in an Image Editor
  • Checking the Texture Map

Texturing workflow

First, we'll create some procedural textures in Blender. These will be the base textures (not the final product).

After we do that, we'll create and adjust the UV map for our truck.

Then, we'll bake the textures to an image using our UV map. We haven't covered baking yet, ...

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Publisher Resources

ISBN: 9781787129665