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Blender 3D: Characters, Machines, and Scenes for Artists by Pierre-Armand Nicq, Romain Caudron, Christopher Kuhn, Enrico Valenza

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Summary

In this chapter, we created a basic material and rendering setup for Freestyle. We looked at a few of the different options and how they affect your render. We also briefly explored the material and rendering differences between Cycles and Blender Internal (which can be an advantage when doing NPR renders).

In the next chapter, we'll look at another use of Blender—creating game models.

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