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Blender 3D: Characters, Machines, and Scenes for Artists by Pierre-Armand Nicq, Romain Caudron, Christopher Kuhn, Enrico Valenza

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Summary

First, congratulation for arriving at this point of the book; we hope you've learned a lot of things and that you can now realize all the ideas that you ever dreamed about. In this last chapter, we learned how to finalize our sequence by creating advance materials. We also learned how to use the particle system to create a complex fur. Then we set up our render with the OpenEXR MultiLayer format and discovered what passes are. After this, we saw the power of nodal compositing by changing the color balance and adding effects to our shot. As a bonus, we learned how to use the VSE in order to edit our full sequence. Be aware that we didn't explain a lot of things, and you can go deeper into each subject. We recommend that you practice a lot ...

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