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Blender 3D: Characters, Machines, and Scenes for Artists
book

Blender 3D: Characters, Machines, and Scenes for Artists

by Enrico Valenza, Christopher Kuhn, Romain Caudron, Pierre-Armand Nicq
November 2016
Intermediate to advanced
1257 pages
27h 3m
English
Packt Publishing
Content preview from Blender 3D: Characters, Machines, and Scenes for Artists

Summary

First, congratulation for arriving at this point of the book; we hope you've learned a lot of things and that you can now realize all the ideas that you ever dreamed about. In this last chapter, we learned how to finalize our sequence by creating advance materials. We also learned how to use the particle system to create a complex fur. Then we set up our render with the OpenEXR MultiLayer format and discovered what passes are. After this, we saw the power of nodal compositing by changing the color balance and adding effects to our shot. As a bonus, we learned how to use the VSE in order to edit our full sequence. Be aware that we didn't explain a lot of things, and you can go deeper into each subject. We recommend that you practice a lot ...

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Publisher Resources

ISBN: 9781787129665