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Casual Game Design
book

Casual Game Design

by Gregory Trefry
January 2010
Intermediate to advanced content levelIntermediate to advanced
400 pages
9h 6m
English
CRC Press
Content preview from Casual Game Design
xiii
Introduction
This book doesn’t offer a grand theory of game design. Rather, it encourages close
playing and reading. Not of this book, but of the games it discusses. I am a firm
believer that there are two ways to become a better game designer. First, make
games and think about why they do or don’t work. Second, play other people’s
games and think about why they do or don’t work. Just as you can’t become a
writer without reading or a film director without watching movies, you can’t
become a game designer without playing games and trying to pick them apart.
In this book, we will establish some general principles for thinking about ...
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Publisher Resources

ISBN: 9780123749536