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Wii Tennis presents an interesting mixture of digital and analog. The swing
the player performs is analog, but the input is still relatively digital. It may take a
number of samples of your movement as you swing, but the number of vectors
it tracks is nowhere near the number involved in swinging a real tennis racket.
This is not bad. In fact, it’s what makes Wii Tennis playable and fun. If Wii Tennis
meticulously simulated a real tennis swing, the game would be much harder. First,
the Wiimote does not provide the same heft and feel of a real tennis racket. You
never actually hit a ball, so you never learn how different hits feel and react, mak-
ing it much harder to parse and repeat your swings. It lacks true physical feedback. ...