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Casual Game Design
book

Casual Game Design

by Gregory Trefry
January 2010
Intermediate to advanced content levelIntermediate to advanced
400 pages
9h 6m
English
CRC Press
Content preview from Casual Game Design
214
CHAPTER ELEVEN
BOUNCING, TOSSING, ROLLING AND STACKING
Summary
Physics -based games tap into our natural desire to explore the world around us
through play. We get to poke and prod at a system, bouncing, tossing and stacking
pieces to see what will happen. Turns out this poking and prodding generally trans-
lates well to video games. Bouncing a real ball is fun and so is bouncing a virtual
ball. The laws of physics give game designers a familiar set of rules from which they
can build a game. Basing your game on physics gives you a head start in designing
a dynamic system.
But the opaqueness of most physics systems has drawbacks. Very often physics
systems are not clearly legible. And unless they allow for sufficient experimentation ...
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Publisher Resources

ISBN: 9780123749536