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Casual Game Design
book

Casual Game Design

by Gregory Trefry
January 2010
Intermediate to advanced content levelIntermediate to advanced
400 pages
9h 6m
English
CRC Press
Content preview from Casual Game Design
156
CHAPTER EIGHT
HITTING
around the bases. In fact, the beginner version of baseball, T-ball, does away with
the pitch and jumps straight to the hit. Because at the center of baseball lays the
sheer act of whacking something as hard as you can.
In talking with game designers, I’ve sometimes picked up on a note of disdain
for hitting as a mechanic. It’s easy to write off the swinging of a stick or the smash-
ing of your hand into another object as an uninteresting act of sheer brute force.
The sentiment seems to be that hitting is so simple and basic that little can be said
or explored around hitting. This denies the sheer fun of hitting as a mechanic.
It also ignores the subtleties of a basic play mechanic like hitting. Hitting ranges ...
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Publisher Resources

ISBN: 9780123749536