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Casual Game Design
book

Casual Game Design

by Gregory Trefry
January 2010
Intermediate to advanced content levelIntermediate to advanced
400 pages
9h 6m
English
CRC Press
Content preview from Casual Game Design
184
CHAPTER TEN
CONSTRUCTING
and shape can produce very different results. Blocks fall in Tetris , but they do so
at a very constant, easy-to-read pace. There are no physics to speak of. When a
tetromino hits the ground, it does not bounce or roll. It simply snaps into place.
The result is that the game space is much easier to read. You don’t need to experi-
ment when placing a piece. You know exactly how it will fit in. This is not to say
Tetris isn’t hard. It gets extremely hard and eventually beats you no matter what.
But Crayon Physics Deluxe requires cognitive involvement along more vectors. The
player must think not only about the spatial ...
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Publisher Resources

ISBN: 9780123749536