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Casual Game Design
book

Casual Game Design

by Gregory Trefry
January 2010
Intermediate to advanced content levelIntermediate to advanced
400 pages
9h 6m
English
CRC Press
Content preview from Casual Game Design
217
pat? Just play the game with someone new and you have an entirely new challenge
ahead of you. This goes for everything from head-to-head play to cooperative play.
The reinvigoration of social gaming opens up new avenues of play for develop-
ers. Not only are sites like Facebook drawing in new players, expanding the pool of
people playing games, but they are also creating the possibility of new mechanics.
Traditional social play revolved around groups of individuals playing against one
another or several teams engaging in competition. But the Internet allows for radi-
cal new alignments. The Internet enables not just one-to-one and one-to-many dia-
logs, but many-to-many conversations. You are no longer limited to team play to get
the benefits ...
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Publisher Resources

ISBN: 9780123749536