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Casual Game Design
book

Casual Game Design

by Gregory Trefry
January 2010
Intermediate to advanced content levelIntermediate to advanced
400 pages
9h 6m
English
CRC Press
Content preview from Casual Game Design
155
CHAPTER
Hitting
Great pleasure can be found in hitting something. Just whacking the hell out of it.
On some level, it’s an act of brute force. Somewhere in our caveman ancestry, we
realized it’s just fun to hit things with a club. And if you hit the right thing, like a
tasty bird or a 100-mile-per-hour fastball, it can be profitable too.
Hitting the process of reaching out and coming into contact with another
object — is such an elemental play mechanic that we tend to overlook it as a game
mechanic. Games like boxing revolve around hitting in a very obvious way. The
central act of boxing is punching your opponent. Other ...
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Publisher Resources

ISBN: 9780123749536