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Casual Game Design
book

Casual Game Design

by Gregory Trefry
January 2010
Intermediate to advanced content levelIntermediate to advanced
400 pages
9h 6m
English
CRC Press
Content preview from Casual Game Design
147
ask you to manage your own attention. They throw as many elements as they can
at you and see at what point you simply can’t keep up with the game and pay atten-
tion to every element. If time management games are like spinning plates, attention
management games are like juggling. Except there is another clown standing off to
the side that keeps throwing more balls, torches and chainsaws up into the air for
you to catch. Your job is to see how many of these pieces you can keep in the air
before one lands on your head.
Insaniquarium: Overwhelming Yourself
As the name suggests, Insaniquarium is a rather surreal game. In many ways,
it seems like a hodgepodge of different ingredients all thrown into a cauldron and
mixed together, with ...
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Publisher Resources

ISBN: 9780123749536