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Casual Game Design
book

Casual Game Design

by Gregory Trefry
January 2010
Intermediate to advanced content levelIntermediate to advanced
400 pages
9h 6m
English
CRC Press
Content preview from Casual Game Design
10
CHAPTER ONE
WHAT IS CASUAL GAMING?
up. Game designers experiment with new ideas and forms, failing and succeeding.
The audience grows and changes with each new successful mechanic and title.
Casual Queens versus Genre Kings
So why casual and why now? What’s wrong with a good old fashioned first person
shooters (FPS) full of screeching aliens and thick-necked space marines? Nothing.
That is, if you’re a gamer. But if you haven’t spent the last 20 years playing video
games or don’t have 15 hours to dedicate to gaming every week, you will find them
pretty darn confounding. Over the course of their development, video games have
gro ...
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Publisher Resources

ISBN: 9780123749536