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Casual Game Design
book

Casual Game Design

by Gregory Trefry
January 2010
Intermediate to advanced content levelIntermediate to advanced
400 pages
9h 6m
English
CRC Press
Content preview from Casual Game Design
201
In fact, this sense of exploration and experimentation undergirds most games
based on physics. In physics-based games, the designers and programmers lay out
a game system in which the player’s interactions are affected by a model of phys-
ics. Objects fall and bounce. Balls roll. Friction slowly overcomes bodies in motion.
In these games, simplified versions of Newtonian physics become part of the rule
set for the game. You can shoot an object at a target, but the rules of physics deter-
mine the flight path, with gravity eventually pulling your shot down. What in other
games would have been a simple matter of pointing requires more complex calcula-
tions in a physics-based game.
Physics games complicate the player’s moves. Input and ...
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Publisher Resources

ISBN: 9780123749536