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Casual Game Design
book

Casual Game Design

by Gregory Trefry
January 2010
Intermediate to advanced content levelIntermediate to advanced
400 pages
9h 6m
English
CRC Press
Content preview from Casual Game Design
59
Contests (games and sports): athletics, golf, gambling, board games, card games,
martial arts
Risky or deep play: caving, hang-gliding, sky jumping, sport climbing
Tapping Play for Games
Thinking about different categories of play can be useful for game designers. It can
give you a starting point for a new game. Looking at activities that already engender
playful characteristics can spark directions for new games. This is true for every-
thing from physical games to card games to video games.
There are obviously many different ways to categorize play. But these are some
useful categories for starting to think about game design:
Physical play
Playing with others
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Publisher Resources

ISBN: 9780123749536