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Casual Game Design
book

Casual Game Design

by Gregory Trefry
January 2010
Intermediate to advanced content levelIntermediate to advanced
400 pages
9h 6m
English
CRC Press
Content preview from Casual Game Design
167
CHAPTER
Chaining
Sometimes a game just needs a little something more to bring it all together. You
can have a well-crafted core mechanic that works as expected and still find play-
ing the game to be a little lifeless, a little boring. For a designer, this can be vex-
ing. Through iteration, you’ve given the core mechanic the proper constraints. The
interaction plays as you envisioned it. The player can move straight through the
game, accomplishing small goals which lead to winning the level or the game. Yet
playing the game feels as if you’re painting by numbers and the game lacks a sense
of tension. In cases like this, the game probably needs an additional mechanic, to
add a different vector to the gameplay. By adding another ...
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Publisher Resources

ISBN: 9780123749536