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Casual Game Design
book

Casual Game Design

by Gregory Trefry
January 2010
Intermediate to advanced content levelIntermediate to advanced
400 pages
9h 6m
English
CRC Press
Content preview from Casual Game Design
137
to turn on more lights. Oh, look at that, a light switch! Instead of feeling flat, the
experience feels layered. Through an increase in complexity, it gives the illusion of
choice. And with choice, we get the first glimmer of strategy.
This evolution of the seek-and-find mechanic from one-to-one mappings to strings
of logical actions has strengths and weaknesses. It allows for a more realistic, less
surreal game area. Artists no longer have to place every object up front. Now they
can embed them within a logical set of steps. Click the toolbox to open it. Click the
hammer in the toolbox. The complexity can be hidden in many sub-areas. However,
this requires the player to understand the logical steps the game demands. To make
the ...
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Publisher Resources

ISBN: 9780123749536