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Casual Game Design
book

Casual Game Design

by Gregory Trefry
January 2010
Intermediate to advanced content levelIntermediate to advanced
400 pages
9h 6m
English
CRC Press
Content preview from Casual Game Design
57
really like the game and get better at it, they too may demand more depth and com-
plexity. Eventually they may demand that the casual game evolve in complexity to
match their growing skill and understanding of the game. But at this point they will
be looking for a hardcore version of the casual game they started playing.
Patterns of Play
Casual game designers must walk the fine line between play and games. To effec-
tively straddle that line, they must understand play. Play only seems unstructured at
first glance. Upon closer examination, we can see definite patterns of play emerge.
A number of scholars have dedicated themselves to ex ...
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Publisher Resources

ISBN: 9780123749536