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Casual Game Design
book

Casual Game Design

by Gregory Trefry
January 2010
Intermediate to advanced content levelIntermediate to advanced
400 pages
9h 6m
English
CRC Press
Content preview from Casual Game Design
73
This definition closely resembles Huizinga’s definition of play. And Caillois
recognized that play and games existed along a continuous spectrum, with looser
play activities on one end and structured, rule-based games on the other. Caillois
called the unstructured end of his spectrum “ paidia. ” These activities are closer to
the natural root of play where, as he put it, an almost indivisible principle, com-
mon to diversion, turbulence, free improvisation, and carefree gaiety is dominant.
The opposite of this freewheeling play he called, “ ludus. ” On the ludus end of the
spectrum, conventions and rules have been firmly established, ...
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Publisher Resources

ISBN: 9780123749536