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Casual Game Design
book

Casual Game Design

by Gregory Trefry
January 2010
Intermediate to advanced content levelIntermediate to advanced
400 pages
9h 6m
English
CRC Press
Content preview from Casual Game Design
118
CHAPTER FIVE
SORTING
foxtrot around the same small dance floor, repeating well-worn steps. From a similar
starting point, a few game mechanic differences spin the two games in entirely
different directions.
This highlights how careful and deliberate game designers must be with their
chosen mechanics. They must remember they are crafting experience and every rule
counts. Any one rule has the potential to entirely redefine the experience, as simply
replacing letters does in a word game.
Jojo’s Fashion Show : Sorting the World Through Play
Games have an amazing ability to install themselves in our brains and take over
parts of our thoughts. When I intensely play a game for a while, I often find that
even after putting the game down, ...
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Publisher Resources

ISBN: 9780123749536