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Casual Game Design
book

Casual Game Design

by Gregory Trefry
January 2010
Intermediate to advanced content levelIntermediate to advanced
400 pages
9h 6m
English
CRC Press
Content preview from Casual Game Design
62
CHAPTER THREE
PLAY IS THE THING
Playing with Others
Far more amorphous than physical play, but equally compelling, social play (talking,
lying, accusing, betting, bluffing, bidding, joking, gossiping, comparing, copying,
repeating, guessing, swarming) offers many activities which provide the roots for
games. Lying, guessing and accusing form the basis for social games like Mafia and
Werewolf . Card games like poker are as much about reading the tells of other players
and calling their bluffs as the probability of building the right sets.
As Sutton-Smith points out in Ambiguity of Play , social play can include simple
behavior
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Publisher Resources

ISBN: 9780123749536