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Casual Game Design
book

Casual Game Design

by Gregory Trefry
January 2010
Intermediate to advanced content levelIntermediate to advanced
400 pages
9h 6m
English
CRC Press
Content preview from Casual Game Design
49
Beyond these exercises, start making your own paper games. Many games start
their lives as prototypes sketched out with pen and paper. Paper prototyping enables
you to quickly test ideas to see if the general mechanic is fun. Building non-digital
games, from board games to card games to new sports, exercises your game design
muscles and forces you to confront general problems that you’ll encounter again
and again in game design, from creating core mechanics to closing player exploits
to balancing statistics.
If you want to be a game designer, you have to make games. You can’t be a rock
star without practicing the guitar, and you can’t become a writer without sitting
down and actually typing out stories. The same is true of games. Lik ...
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Publisher Resources

ISBN: 9780123749536