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Casual Game Design
book

Casual Game Design

by Gregory Trefry
January 2010
Intermediate to advanced content levelIntermediate to advanced
400 pages
9h 6m
English
CRC Press
Content preview from Casual Game Design
236
INDEX
Bejeweled (Continued)
normal mode , 82 – 83 , 86 – 87
rules , 81 – 82
scanning the board , 84 , 84f , 85f
“ scratching an itch ” metaphor , 86
screen shot , 6f
simplicity and elegance , 79 – 88
Solitaire players , 4
sorting , 51
success , 88
timed mode , 83
Whac-A-Mole comparison , 162
Bloons , 22 – 23 24f
Board game basics
designer role , 17 – 18
skill
vs. decision making , 164
Bob’s Space Racers , 159
Body play , 57
Boggle , 113 – 114
Bogost, Ian , 118 – 119
Bookworm
game mechanics , 112 – 113 , 113f
replacement concept , 116 – 117 , 117f
sorting , 101
vs. Wurdle , 112 – 118
Boundaries, games ...
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Publisher Resources

ISBN: 9780123749536