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Casual Game Design
book

Casual Game Design

by Gregory Trefry
January 2010
Intermediate to advanced content levelIntermediate to advanced
400 pages
9h 6m
English
CRC Press
Content preview from Casual Game Design
233
Using other players to judge outfits is a brilliant use of the social milieu of
Facebook. The game solves the subjective judging issue that we encountered in
Jojo’s Fashion Show and Top Chef . In Jojo’s Fashion Show , I created a system of
attributes to try to emulate the way people perceived clothes. This worked well in
the single-player environment of the PC downloadable game and allowed the player
a fair amount of leeway to improvise. However, it represented a single unchanging
vision of fashion. Because What to Wear can tap into the ever-shifting tastes and
opinions of thousands of players, the system of fashion it presents becomes much
more dynamic. It can adapt and respond over time. The game uses the collective
opinions of ...
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Publisher Resources

ISBN: 9780123749536