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Casual Game Design
book

Casual Game Design

by Gregory Trefry
January 2010
Intermediate to advanced content levelIntermediate to advanced
400 pages
9h 6m
English
CRC Press
Content preview from Casual Game Design
215
CHAPTER
Socializing
Games evolve to meet new technologies and new demands from players. Console
games had followed a path towards increasingly focused hardcore play for years, as
each generation of consoles increased computing power and the potential to render
more and more detailed graphics. Then the Wii came along and helped open up
consoles to casual gamers, who had previously shied away from expensive hard-
ware and the traditional hardcore games found on them. The Wii introduced physi-
cal play into the living room with video games like Wii Tennis .
The last decade has also seen great improvements in networking capabilities,
leading to more online multiplayer play. Through massively multiplayer games like
World of W ...
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Publisher Resources

ISBN: 9780123749536