Skip to Content
Casual Game Design
book

Casual Game Design

by Gregory Trefry
January 2010
Intermediate to advanced
400 pages
9h 6m
English
CRC Press
Content preview from Casual Game Design
66
CHAPTER THREE
●
PLAY IS THE THING
Mentally mapping the activity of hitting streaming notes on the screen is much easier
with an object that looks like a guitar than with a normal video game controller.
The shape and feel of the object tells the players much of what they need to do.
The disadvantage of object play is, well, it requires you own the object and a
specific set-up that accommodates play. This can limit the accessibility of the game.
The more limited the accessibility, the more limited its chances for adoption.
In Chapter 4, Matching, and Chapter 5, Sorting, we’ll look at how games like
Solitaire and Bejeweled use the characteristics of objects to structure gameplay. The
designers of these games create mechanics which highlight ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Basics of Game Design

Basics of Game Design

Michael Moore
Game Design Essentials

Game Design Essentials

Briar Lee Mitchell
Practical Game Design

Practical Game Design

Adam Kramarzewski, Ennio De Nucci

Publisher Resources

ISBN: 9780123749536