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Casual Game Design
book

Casual Game Design

by Gregory Trefry
January 2010
Intermediate to advanced content levelIntermediate to advanced
400 pages
9h 6m
English
CRC Press
Content preview from Casual Game Design
41
Refine the Concept
No good game is born fully formed. Every concept and game needs refinement to
reach its full potential. The game designer must listen to the concerns of playtest-
ers, team members and publishers and then synthesize all of their comments. From
all of this feedback, the game designer must lay out a path for changing the game
if necessary. Often, prototypes will show that what you thought would be fun isn’t.
Instead, some minor feature actually provides the joy in the game. In these cases, the
designer must be willing to adapt his or her vision to the realities of the prototype.
You’ll make dozens of false starts. But if you’re willing to quickly prototype, refine
and throw out ideas that don’t work, you’ll eventually ...
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Publisher Resources

ISBN: 9780123749536