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Casual Game Design
book

Casual Game Design

by Gregory Trefry
January 2010
Intermediate to advanced content levelIntermediate to advanced
400 pages
9h 6m
English
CRC Press
Content preview from Casual Game Design
157
of. Hitting is such a physical play activity that it quickly acquaints us with many
aspects of the object of our aim. Through swinging a bat at a ball, we come to
understand the weight and density of the bat. We feel its shape and experience how
it cuts through the air. From the vibration that rings through the bat upon contact
with a ball, we gauge what material it’s made of. And as we focus on the ball, we
suss out its characteristics as well as intuit basic properties of Newtonian physics,
from gravity to friction to torque. This learning happens for everyone, from kids to
adults. This process of learning and exploration combines with ...
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Publisher Resources

ISBN: 9780123749536