Skip to Main Content
Casual Game Design
book

Casual Game Design

by Gregory Trefry
January 2010
Intermediate to advanced content levelIntermediate to advanced
400 pages
9h 6m
English
CRC Press
Content preview from Casual Game Design
53
quickly. That’s where games come in. If you give yourself the goal to build the highest
tower you possibly can out of your blocks, the activity suddenly takes on new directed
shape. You have something to strive for and something to measure yourself against.
Every time the blocks tumble back to the floor, you know what you need to do next:
Add at least one more block to your next stack. Even this slight goal and loose struc-
ture stretches out the entertainment that can be found in playing with blocks.
There is a liminal moment in play when a playful activity transforms into a game.
The play provides the spark of fun. The game provides the framework for long-term
interaction. It’s the game designer’s job to usher the player through these ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Fundamentals of Puzzle and Casual Game Design

Fundamentals of Puzzle and Casual Game Design

Ernest Adams
Game Design Secrets

Game Design Secrets

Wagner James Au

Publisher Resources

ISBN: 9780123749536