Skip to Content
Casual Game Design
book

Casual Game Design

by Gregory Trefry
January 2010
Intermediate to advanced content levelIntermediate to advanced
400 pages
9h 6m
English
CRC Press
Content preview from Casual Game Design
238
INDEX
Features
and playtesting , 39
and spec document , 35 – 36
F é d é ration Internationale de Football
Association (FIFA) , 47 , 56
Feedback
from hitting , 156 – 157
Pachinko , 168
Peggle , 168 , 169f
slot machines , 168 , 169f
Festivals, as play , 58
Fiete, Brian , 4 – 5
Firemint , 149 – 150
First-person shooter games, complexity , 53 – 54
Fletcher, Aaron , 159
Flight Control
as attention management game , 149 – 153
game mechanics , 150
– 151 , 151f , 152f , 153f
Flying Bear Entertainment , 147
Fortugno, Nick , 140 – 141
4 Minutes and 33 Seconds of Uniqueness ,
20 21 , 21f
Free, play defi nition , 72
Freecell
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Fundamentals of Puzzle and Casual Game Design

Fundamentals of Puzzle and Casual Game Design

Ernest Adams
Game Usability

Game Usability

Katherine Isbister, Noah Schaffer

Publisher Resources

ISBN: 9780123749536