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Casual Game Design
book

Casual Game Design

by Gregory Trefry
January 2010
Intermediate to advanced content levelIntermediate to advanced
400 pages
9h 6m
English
CRC Press
Content preview from Casual Game Design
99
SUMMARY
to release. While it is clear to the player the Snoods are offset, it makes parsing the
overall grid slightly harder work. Quite often you will fire off a Snood to have it land
and snap into a slightly different position than first imagined. You compensate for
the offset, but it requires more mental processing power, keeping you more engaged
with the game.
Snood provides an excellent example of how a few rule tweaks to a familiar game
can produce a game that looks functionally the same as another, but actually engen-
ders a very different experience. Often dismissed by more experienced gamers as a
simple clone of Puzzle Bobble
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Publisher Resources

ISBN: 9780123749536