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Casual Game Design
book

Casual Game Design

by Gregory Trefry
January 2010
Intermediate to advanced content levelIntermediate to advanced
400 pages
9h 6m
English
CRC Press
Content preview from Casual Game Design
34
CHAPTER TWO
THE GAME MECHANIC AT WORK
Screenflows can become very complex very quickly, even for simple games. You can
always break them up into multiple, smaller screenflows that cover specific interactions.
Once you have this screenflow, it gives you a good idea of what screens you
need to wireframe and build in your game. It also provides a good map of the over-
all experience for other team members.
Wireframes are skeletal versions of each screen in your game. The wireframe
should indicate all of the necessary elements for the screen. This includes buttons,
score meters and gameplay elements. The wireframe does not indicate the ...
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Publisher Resources

ISBN: 9780123749536