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Casual Game Design
book

Casual Game Design

by Gregory Trefry
January 2010
Intermediate to advanced content levelIntermediate to advanced
400 pages
9h 6m
English
CRC Press
Content preview from Casual Game Design
97
design is advancing the difficulty of the game at a rate that suits all players. This is
the core of level design. If the game gets difficult too quickly, you risk alienating less
skilled players. Increase the difficulty too slowly and you risk boring experienced
gamers. The experience of progressing through a game must be carefully crafted.
A level structure enables game designers to step up complexity level by level. Snood
does not have levels, only difficulty settings. So the progression must occur natu-
rally within the game.
Snood handles the progression well by setting up a simple see-saw-like effect that
is easy for the player to read and understand. The first time you shoot a Snood into
the game field, the Danger Meter ticks ...
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Publisher Resources

ISBN: 9780123749536