Skip to Main Content
Casual Game Design
book

Casual Game Design

by Gregory Trefry
January 2010
Intermediate to advanced content levelIntermediate to advanced
400 pages
9h 6m
English
CRC Press
Content preview from Casual Game Design
88
CHAPTER FOUR
MATCHING
Upon occasion, I wonder if Bejeweled is too simple for the modern casual game
audience. If the game came out now, would it still be as successful? Over the last sev-
eral years, casual games have grown increasingly complex. They’ve begun to incor-
porate more and more elements from traditional “ hardcore ” games, from role-playing
games ’ leveling up schemes to inventory management. Many of the successful
games now incorporate multiple types of gameplay into the same game. For exam-
ple, Azada is theoretically a seek and find game in which the player searches for
hidden objects. Yet the game is larded with loads of other little mini-games and
mechanics, from sliding puzzles to memory games. The designers of Azada ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Fundamentals of Puzzle and Casual Game Design

Fundamentals of Puzzle and Casual Game Design

Ernest Adams
Game Design Secrets

Game Design Secrets

Wagner James Au

Publisher Resources

ISBN: 9780123749536