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Casual Game Design
book

Casual Game Design

by Gregory Trefry
January 2010
Intermediate to advanced content levelIntermediate to advanced
400 pages
9h 6m
English
CRC Press
Content preview from Casual Game Design
175
Chaining certainly isn’t the only way to add additional vectors to gameplay.
Providing supplementary goals in the form of rewards for specific types of behav-
iors — such as collecting achievements and items accomplishes a similar effect.
However, they are most effective at creating tension when the supplementary goals
don’t simply reflect or reinforce the main goal of the game. The dozens, sometimes
hundreds, of achievements now built into Xbox games for players to find provide
one example of supplementary goals. However, these awards usually serve more to
bolster replayability than to add tension to the original play.
Be careful with chaining and additional vectors. Too many additional vectors and
the game may grow confusing. ...
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Publisher Resources

ISBN: 9780123749536