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Casual Game Design
book

Casual Game Design

by Gregory Trefry
January 2010
Intermediate to advanced
400 pages
9h 6m
English
CRC Press
Content preview from Casual Game Design
220
CHAPTER TWELVE
●
SOCIALIZING
●
Red apple cards that begin with “ My ” should be read from the judge’s point of view.
For example, when the judge reads “ My Love Life, ” it should be assumed that it is
the judge’s love life that is being described by the word on the green apple card.
As these tips make clear, players must be willing to perform a bit. They must
enact the game. The most compelling games of Apples to Apples occur when players
buy into the game and the judges make a production of choosing the winning card,
talking out their rationalization and building up the drama to their final selection.
This light performative element lends the game more drama. It also pulls reluctant
players into the game. Like any good ...
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Publisher Resources

ISBN: 9780123749536