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Casual Game Design
book

Casual Game Design

by Gregory Trefry
January 2010
Intermediate to advanced content levelIntermediate to advanced
400 pages
9h 6m
English
CRC Press
Content preview from Casual Game Design
INTRODUCTION
xvii
to tackle the hardest game brainstorming task: conceiving new game mechanics.
Fortunately, many of the best mechanics grow out of established ones. Sometimes
it’s an unlikely combination of two mechanics, as when Puzzle Quest married RPG
leveling up to Bejeweled -like gem swapping. By looking in depth at a number of
game types and mechanics, we’ll hopefully be able to see new possibilities emerge.
While coming up with a new and unique game idea is certainly important, too
many people think the hard work stops there. In fact, that’s just where it starts.
We all have loads of game ideas rattling around the back of our heads. Many of
them might make great games. That is, if they’re well-implemented. Ideas are easy.
Implementation ...
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Publisher Resources

ISBN: 9780123749536