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Casual Game Design
book

Casual Game Design

by Gregory Trefry
January 2010
Intermediate to advanced content levelIntermediate to advanced
400 pages
9h 6m
English
CRC Press
Content preview from Casual Game Design
1
CHAPTER
What Is Casual
Gaming?
Over the past several years, the term casual game has been bandied about quite
a bit. It gets used to describe so many different types of games that the definition
has become rather blurred. But if we look at all of the ways that casual ” gets used,
we can begin to tease out common elements that inform the design of these games:
Rules and goals must be clear.
Players need to be able to quickly reach proficiency.
Casual game play adapts to a player’s life and schedule.
Game concepts borrow familiar content and themes from life.
While ...
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Publisher Resources

ISBN: 9780123749536