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Casual Game Design
book

Casual Game Design

by Gregory Trefry
January 2010
Intermediate to advanced content levelIntermediate to advanced
400 pages
9h 6m
English
CRC Press
Content preview from Casual Game Design
153
before. This sort of procedural play lends itself to hardcore play. You must constantly
play the beginning of the game, getting a little bit further each time before dying
and starting again. Flight Control breaks down to a game of inches. Each game, you
may do one or two planes better or worse as you slowly improve at the game. The
only progression offered to the player is a slight increase in your high score.
This short intense gameplay works fine in Flight Control . The game is played on
a device which travels with you. You play in short blasts, so dying and starting over
feels less harsh. But it still limits the time the average play ...
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Publisher Resources

ISBN: 9780123749536