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Casual Game Design
book

Casual Game Design

by Gregory Trefry
January 2010
Intermediate to advanced content levelIntermediate to advanced
400 pages
9h 6m
English
CRC Press
Content preview from Casual Game Design
135
There is no strategy in MCF: Huntsville . In fact, there is no real logic for the
player to work through. Otherwise, there wouldn’t be an axe, a rolling pin and
spoon all on the same bookshelf. The interaction and experience are flat, held
together only by that tension of desperately searching for something you just can’t
seem to find. Only this object wasn’t just misplaced, it was deliberately hidden and
obfuscated. You get the release of finding a hidden object, but not the satisfaction of
solving a problem that leads to finding the object.
Azada : Introducing Logic to Seeking
Games like Azada evolve the seek-and-find mechanic ...
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Publisher Resources

ISBN: 9780123749536