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Casual Game Design
book

Casual Game Design

by Gregory Trefry
January 2010
Intermediate to advanced
400 pages
9h 6m
English
CRC Press
Content preview from Casual Game Design
194
CHAPTER TEN
●
CONSTRUCTING
movements to describe certain items, they’ll resort to those movements again and
again to optimize play. Creativity and optimization don’t always play well together.
But Top Chef is not necessarily trying to serve hardcore players. Top Chef the
game aims to serve fans of Top Chef the show. These viewers-turned-players are
likely foodies. They enjoy thinking about, looking at and eating food. So the game
needs to deliver on the promise that they will get to truly interact with ingredients
and food. And in large part, the game does this. It gives you some latitude to make
your own choices about what to include in a meal. Using a robust taxonomy of
ingredients, the game truly rewards knowledge of food and how ...
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Publisher Resources

ISBN: 9780123749536