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Casual Game Design
book

Casual Game Design

by Gregory Trefry
January 2010
Intermediate to advanced content levelIntermediate to advanced
400 pages
9h 6m
English
CRC Press
Content preview from Casual Game Design
11
destination only the truly skilled and dedicated can reach. This has left a lot of people
potentially interested in playing a game standing by the wayside.
Casual games reset this difficulty curve and invite in unskilled players.
Why Now?
Evolving demographics, the Internet and general comfort levels with technology
not to mention the deep marketing pockets of Nintendo have all contributed to the
rise of casual games.
First off, gamers are getting older. According to a 2006 survey conducted by the
Entertainment Software Association (ESA), the average age of a gamer is now 33. Of
all gamers, 31 percent are under 18 years of ...
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Publisher Resources

ISBN: 9780123749536