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Casual Game Design
book

Casual Game Design

by Gregory Trefry
January 2010
Intermediate to advanced content levelIntermediate to advanced
400 pages
9h 6m
English
CRC Press
Content preview from Casual Game Design
177
CHAPTER
Constructing
Games provide great laboratories for experimentation. They exist in a space largely
free of real-world consequences. When you first come to a game, you have only a
vague idea of how things will play out once the game is set in motion. You may
look at the board and think, I see. I should buy as many of these properties as
I possibly can, especially these two cheap ones right by GO, ” only to find out as you
play the game that Baltic and Mediterranean Avenue barely earn you two pennies.
That’s okay. Now you know and the next time around you can experiment with
buying different properties. Games enable you to take clear quantifiable actions,
observe the results and then develop new strategies. ...
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Publisher Resources

ISBN: 9780123749536